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The Ebony Dawn

PS4 Gaming Community

Jun
23
I found this while perusing the comments of a video that I watched about how World of Warcraft "sucks" nowadays. It its well written and I wanted to share it. He talks specifically about WoW, but generally speaking this can apply to most MMO's

Here is the comment (Again, I did not write this. I did some minor editing such as adding paragraphs):

People seem to be confused about why we; those who were there from the beginning, consider classic wow more "difficult" and way better.

It was the feeling the game gave you while playing. You needed to be prepared at every turn back then. While leveling you had to be smart, use CC on mobs that were too close to one another, or you would likely aggro and die.

You marked mobs in dungeons all the time while leveling and actually focused down mobs one at a time because they hit like trucks. No they weren't over-tuned. This is what the game was. It was hard. But we loved it. Because we talked through dungeons and getting through it felt like an accomplishment. People barely can get through BRD today fully. Imagine beating it back then. That feeling. Pre raiding, getting through that massive place. It was euphoric. And the game provided that feeling because it was difficult.

You had priority targeting from the beginning to the end at every level. You didn't have world of Diablo craft like today where you just aoe the whole instance down and fall asleep because there is literally no way you will wipe...

Jun
06
We hear this a lot when the talking about games. Darksouls is always mentioned as when this topic comes up, but that gets me to thinking; What makes a game hardcore?

When I look back at all the games i’ve played in my life (since the 1980’s),I don’t remember hearing games referred to as hardcore until the last 7-8 years. It usually involves it being either:

  1. Such a grind that you have to play it for hours on end to make any progress or
  2. So difficult that it makes you want to throw your controller

I was talking with a coworker one time about this and he said that he would consider a game like Darksouls to be hardcore, because when you die you have to almost start at the beginning. I made a point to him that if that is what makes a game hardcore wouldn’t Super Mario Bros. be a hardcore game? You have 3 lives to complete 32 levels and if you die you start at the beginning of the level. In Darksouls if you die you start at your last bonfire.

What do you think Ebony Dawn? What makes a game “hardcore”?
May
31
Hi Ebony Dawn. I have had a few people express interest in playing this game so i decided to make a guide for new players. On the surface this game looks like Overwatch, but there is more to it. This guide is pretty much a compilation of videos, because why re-do what someone else already did? I tried to find videos that are short and to the point. I know that i dont like to spend my gaming time watching tutorials nor do I like being thrown in to the fire with little to no knowledge. The tutorials show the PC version, but the PC and PS4 versions are exactly the same (Unlike games like Trove where the PC version is 2 years ahead of the crappy ass console port).

Paladins is still technically in open beta so there are a lot of updates and it is changing fairly frequently, but what follows is the core of the game and that hasn't changed. What does change? New champions are added, new game modes are added as well as nerfs and buffs to champions.

This guide assumes that you already know how to play a class based FPS so I'm going to go in to the details of what makes this game different. This is what I think you actually need to know about the game.

Basics (scrubbed video to start at 55 seconds on because do I really need to tell you what an in game store is?)


Unique Game Mode: Siege


Card System




Loadouts


I have a few more things to add that I do not remember the videos talking about:

1) You CANNOT change champions once the game has started.

2) There are more game modes added that were not there when these videos were made. Arena and PvE.

3) As a new free player you will only get access to a few champions. It is possible to unlock them for free but you will have to make sure you log in and play a lot.

4) If you like the game as much as I do, you can buy the Founders Pack for $20. This...
May
15

I watched this video and I would like to see what you guys think. I personally would love to see more games that focus on game play and skill rather than a "cinematic experience". I lower price point would be good too. I don't really buy games for full price because they just cost too much. Especially those narrative heavy games that cost $60 and then when you are finished with it you are left with A) a cool looking bookend or B) trade it in for $ 1.25 (and then see it back on the shelf for $55).
IMPORTANT Calendar - RSVP
May
03
Hi Everyone, I don't know if any of you noticed but a new button appeared.

CALENDAR

We have implemented a calendar with RSVP where you can invite people to the event, say if you are going or not etc. !

Feel free to start using and plan events and try it out and let me or @Zenshuin if there's any problems!

Thanks!

Features:
  • Monthly, Weekly, Daily and Agenda style views.
  • Fully responsive design, even the monthly calendar view.
  • Event creation with the ability to create event threads.
  • Events can have multiple and/or repeating occurrences.
  • Users can RSVP to individual occurrences and receive reminder alerts.
  • Events can be categorized with pre-defined keywords.
  • Users can filter event listings by keywords.
  • Events can be exported to iCAL or CSV formats.